Fix for GazeTarget getting overwritten by non-gaze pointers by in #11148.Changed GGVPointer to use registered raycast provider by in #11147.Added missing mappings for Quest Touch controller "touch" bindings by in #11105.Fixed GetAsync method in Rest class by in #10797.Fixed TouchPointer NullReferenceException by in #11036.Moved some codepaths away from MixedRealityToolkitFiles by in #10956.Updated OnInspectorGUI for Toolkit Inspector by in #10936.Updated rigged hand mesh flicker bug fix to not be a breaking interface change by in #10831.Fixed flashing RiggedHandMesh by in #10754.Fixed ArgumentNullException: Value cannot be null.Updated CameraCache failure case + perf by in #10714.Fixed NullReferenceException when opening PointerProfile without main camera in scene by in #10715.Added BaseMeshOutline inspector by in #10662.Code cleanup & warning fixes by in #10526.Fixed occasional KeyNotFoundExceptions coming from DefaultPointerMediator by in #10612. ![]() Please see Release Notes for information on new features, known issues and changes. To help get started using MRTK v2.8.3, please see the Welcome page, which covers software requirements and the initial steps required to use MRTK. Once downloaded, you can set the target platform and import the desired packages using these instructions. When using Unity versions older than 2019.4, please scroll down to Assets and download to a known location (typically, this is the Downloads folder on Windows 10): For more information, please see Welcome to the Mixed Reality Feature Tool. When using Unity 2019.4 or newer, MRTK is available using the Mixed Reality Feature Tool. For complete details, please see the release notes or the What's Changed section below. This update provides various fixes and performance improvements. Mixed Reality Toolkit 2.8.3 is now available for download via GitHub and the Mixed Reality Feature Tool.
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